GAMEJAM

Status

RECRUITMENT_OPEN

Capacity

NO_LIMIT

Initiate_Registration
Go To Itch.io Jam Page

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Continue via the official itch.io jam page using the button above.

Sector: TECHNICAL FREE_ACCESS

GAMEJAM

Prize_Pool_Authorized

75,000

// Rewards_Calculation: Based_on_participation_thresholds //

DATE_LOG

2026-02-23

CREDITS_REQUIRED

FREE

EXPECTED_REWARDS

75,000

REGISTRATION_CLOSES

2026-02-17

TOTAL_SLOTS

NO_LIMIT

Platform: Hosted on itch.io 1. OVERVIEW The Cybrella 2026 Game Jam is a fast-paced development challenge where creators must build a functional game from scratch based on a specific theme. This year, we focus on blending regional heritage with futuristic digital mechanics. 2. ELIGIBLE ENGINES & TOOLS To ensure a fair playing field and industry-standard output, participants are restricted to the following game engines: ​​● Unity ​​● Godot ​​● GameMaker Note: Use of "No-Code" builders or engines not listed above (e.g., Unreal Engine, RPG Maker, Scratch) is not permitted for this specific competition. 3. ASSET GUIDELINES ​​● The "Secret Assets": A specific set of mandatory assets (audio, sprites, or 3D models) will be announced and provided at the start of the Jam. These must be integrated into your game logic. ​​● Third-Party Assets: You may use open-source assets (CC0 or MIT license) for background music or general textures, but you must credit the sources in your itch.io description. ​​● Originality: The core gameplay loop and the majority of the code must be written during the duration of the jam. 4. SUBMISSION RULES ​​● Platform: All entries must be uploaded to itch.io and submitted to the official Cybrella 2026 Jam page before the countdown ends. Format: Games must be playable on Windows (Standalone executable) or Web/HTML5. ​​● Documentation: Your submission page must include: ​ ​ ​○​ A brief description of how the game fits the theme. ​ ​ ​○​ Instructions/Controls. ​ ​ ​○​ A list of any external assets used. 5. JUDGING CRITERIA ​​● Entries will be rated by our panel of industry experts on a scale of 1–5 in the following categories: ​​● Innovation: How creatively did you merge "Culture" and "Technology"? ​​● Gameplay Mechanics: Is the game fun, functional, and intuitive? ​​● Technical Execution: Quality of code and stability (lack of game-breaking bugs). ​​● Asset Integration: How well were the "Secret Assets" incorporated into the experience? 6. COMPETITION TERMS ​​● Team Size: Maximum of 3 members per team. ​​● Ethics: No NSFW (Not Safe For Work) content, hate speech, or offensive depictions of regional cultures. ​​● Ownership: You own the IP of the game you create, but NIELIT/Cybrella reserves the right to use gameplay footage for promotional purposes. 7. DISQUALIFICATION ​​● Submitting a game started before the Jam began. ​​● Failing to use one of the three mandated engines (Unity, Godot, GameMaker). ​​● Plagiarism of code or art assets.

Mission_Protocols

  • 01Once the registration is successfully completed and the fee is paid, no refunds will be issued under any circumstances.